More flash work, now with added actionscript preloader. This animation was simply made to exercise object interactions and applying squash and stretch to them, as well as follow-through. I really want to bend the stick as it hits the ball to make it appear to have much more force, but I can't figure out how to do this in Flash for the life of me. All animation is mine.
The stuck door was a particularly fun exercise. From "The Art of Animation: Master," I was given drawn storyboards of what they wanted to happen in the animation. The rest was entirely up to me. This was the first exercise that didn't employ a complete guide, holding my hand on every single step of the way. I felt this gave me more freedom, and I had more fun with this because of it. The character and door models belong to Hash, all animation herein is mine.
I enjoyed my quick outing with flash earlier when I did the bouncing ball. I decided to go back when I had some free time and work on something else. When I made this, I wanted to tell a story with a character that couldn't talk or show facial emotions. I tell the story of this ball trying so hard to get up an incline, only to make his attempt harder in the end. Again, I used fundamental techniques to create this. The emotion was accomplished through squash and stretch. All content herein is mine.
After learning all the techniques and fundamentals of animation, and working completely in 3D, I decided to try and apply what I had learned to 2D. Using flash, I quickly threw together this simple ball bounce. I utilized squash and stretch, ease in and ease out, and practiced timing.
After I made the quick single ball bounce in Flash, I decided to reproduce the project in 3D. This was my first result. This was the very first finished attempt, so the results are rough and un-polished. All content herein is mine.
Many attempts later and lots of critiques from the great community of the Hash forums resulted in this render. This ball bounce is much more improved over the first attempt. It's not perfect, but it's getting close. All content herein is mine.
All of the content in this render belongs to me. This was the first exercise in which I did every bit of the work. Using "Animation: Master 2002 A Complete Guide," I used 2D images to rotoscope the frame of the flour sack model. Once I had the frame built, I created spline cross-sections to give the model structure. Once the model was completely defined, I rigged it using 6 bones. Two bones acted as a hip and upper torso, and two bones on the top and two on the bottom acting as arms. I used my newly rigged model and animated it hopping along.
This exercise was also from "The Art of Animation: Master." It was a lesson on walk cycles. I first created one cycle of the walk animation as an action, and then looping it, I applied the model to a path in a choreography. This quick walk-by is the result. The model belongs to Hash, all animation herein is mine.
I moved on from this projects many months ago. I came back to it in order to render it. It surprised me how bad it is, and how much I've progressed since then. Even now, I went back and adjusted some blatantly bad mistakes. This exercise is from "The Art of Animation: Master." The model belongs to Hash, all animation herein is mine.